
It initially received an overall mixed response from critics and sold only modestly upon its release in Japan. Mikami’s desire was to create the game for hardcore gamers intermixed with a large amount of comic relief. It was re-released for the PlayStation 3 as a PS2 Classics downloadable game on the PlayStation Network on October 4, 2011.

It was directed by Shinji Mikami and was released in Japan and North America in 2006, and in 2007 for PAL territories. When it reaches a set amount, the player can remove the bracelet from Gene's arm to temporarily unleash the God Hand.Play And Download GOD HAND GAME On Android APK Using ps2 Emulator, Damon Ps2 PRO Is The Best Ps2 Emulator For Now, And We Can Play All Ps2 Games On Android, Let Me Told You Some Information About GOD HAND: God Hand is a PlayStation 2 action beat ’em up video game developed by Clover Studio and published by Capcom. The player can also evade attacks, taunt, use tension boosting attacks, or find cards within each stages to increase the bar. As the player strikes and defeats enemies, his "Tension Gauge" goes up. Another gameplay mechanic in the player's arsenal is the God Hand itself. Some moves send each opponents flying into the stratosphere, while others are simple punches or kicks to specific bodyparts. Href=""> God Reel techniques cost between one and three Roulette Orbs. These moves are limited to a number of "Roulette Orbs" that the player can increase by collecting "Skull Cards" found throughout each stage. More powerful abilities in the game can be utilized in the player's "God Reel" (or "God Roulette"), a roulette wheel containing moves that the player chooses. There are over one hundred moves in the game for the player to choose from including basic jabs and punches to drunken-style and capoeira martial arts. Four dodge moves are mapped to the directions on the right analog stick.

Href=""> Using the button allows the player, as Gene, to jump up ladders, pick up items, and use special attacks on abnormal enemies.

The player can turn around using a button, and all actions outside of basic attacks are performed via a context sensitive button. The 3D action game has the player moving in all directions, attacking with the face buttons and using special moves.
